Leaks claim Sony PS6 GPU could hit 80 TFLOPS, compare with RTX 5080

A leaked report cited by Khel Now on 2026-09-20 and attributed to GameGPU suggests Sony’s PlayStation 6 may include a custom AMD GPU capable of up to 80 TFLOPS of theoretical performance. The report points to two enabling features, Dual Issue and PSSR 3, and notes Sony has not officially confirmed the hardware.
The leak describes the PlayStation 6 as using a custom AMD RDNA 5 GPU manufactured on TSMC’s 3nm process with 54 Compute Units running at clock speeds up to 3.6GHz. Based on those figures, the report estimates raw rasterization performance comparable to AMD’s Radeon RX 9070 and RX 9070 XT. The document highlights AMD’s Dual Issue technology as the main performance driver, and it also references an upgraded version of Sony’s AI upscaling, PSSR 3 (PlayStation Spectral Super Resolution).
The leaked analysis claims Dual Issue will permit the GPU to execute more FP32 operations simultaneously, boosting theoretical compute from about 40 TFLOPS to a range between 68 and 80 TFLOPS. The report includes the line "PlayStation 6 will deliver up to 80 TFLOPS thanks to Dual Issue and will be faster than the RTX 5080:https://t.co/9c9aZgikvR" as part of its summary of expected gains. That uplift is presented as the principal factor behind the upper-end TFLOPS figures.
Using the report’s numbers, the PlayStation 6’s theoretical compute performance is placed between the GeForce RTX 5080, cited at around 56 TFLOPS, and the flagship RTX 5090, cited at around 104 TFLOPS. The leak adds that in some specific workloads the console could be faster than the RTX 5080. The report frames those comparisons around theoretical compute and selected rendering scenarios rather than confirmed benchmark results.
The document also claims PSSR 3 will improve rendering efficiency by 35% to 50% and that, on the basis of the analysis, the PS6 GPU could outperform AMD’s Radeon RX 9070 XT in fully path-traced scenarios. Those efficiency figures are presented as part of the upgraded upscaling and rendering pipeline rather than measured results from hardware testing. The report repeatedly notes that its conclusions derive from leaked specifications and internal analysis.
Sony has not officially revealed the PlayStation 6 or confirmed its hardware specifications. The report’s performance and efficiency claims therefore remain unverified until Sony publishes official details.